Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
Include |
#include "ComponentVisualizer.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizer.cpp |
static void NotifyPropertyModified
(
UActorComponent * Component,
FProperty * Property,
EPropertyChangeType::Type PropertyChangeType
)
Notify that a component property has been modified