| FComponentVisualizer::VisProxyHandleClick()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
Include |
#include "ComponentVisualizer.h" |
virtual bool VisProxyHandleClick
(
FEditorViewportClient * InViewportClient,
HComponentVisProxy * VisProxy,
const FViewportClick & Click
)