Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h |
Include |
#include "ComponentVisualizerManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp |
bool GetWidgetLocation
(
const FEditorViewportClient * InViewportClient,
FVector & OutLocation
) const
Get widget location from active visualizer