Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h |
Include |
#include "ComponentVisualizerManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp |
bool HandleFrustumSelect
(
const FConvexVolume & InFrustum,
FEditorViewportClient * InViewportClient,
FViewport * InViewport
) const
Pass frustum select input to active visualizer