FComponentVisualizerManager::HandleInputDelta

Pass delta input to active visualizer

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h

Include

#include "ComponentVisualizerManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp

Syntax

bool HandleInputDelta
(
    FEditorViewportClient * InViewportClient,
    FViewport * InViewport,
    FVector & InDrag,
    FRotator & InRot,
    FVector & InScale
) const

Remarks

Pass delta input to active visualizer

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss