Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h |
Include |
#include "ComponentVisualizerManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp |
bool HandleInputKey
(
FEditorViewportClient * InViewportClient,
FViewport * Viewport,
FKey Key,
EInputEvent Event
) const
Pass key input to active visualizer