FComponentVisualizerManager::HandleInputKey

Pass key input to active visualizer

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h

Include

#include "ComponentVisualizerManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp

Syntax

bool HandleInputKey
(
    FEditorViewportClient * InViewportClient,
    FViewport * Viewport,
    FKey Key,
    EInputEvent Event
) const

Remarks

Pass key input to active visualizer

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