FComponentVisualizerManager::SetActiveComponentVis

Activate a component visualizer given the specific visualizer

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h

Include

#include "ComponentVisualizerManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp

Syntax

bool SetActiveComponentVis
(
    FEditorViewportClient * InViewportClient,
    TSharedPtr< FComponentVisualizer > & InVisualizer
)

Remarks

Activate a component visualizer given the specific visualizer

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