Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/PackageHelperFunctions.h |
Include |
#include "PackageHelperFunctions.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/PackageUtilities.cpp |
bool QueryAssetsInCollection
(
FName InCollectionName,
ECollectionShareType::Type InType,
TArray< FName > & OutAssetPathNames
)
Retrieve the assets contained in the given collection.
True if collection was created successfully
Parameter |
Description |
---|---|
InCollectionName |
Name of collection to query |
InType |
Type of collection |
OutAssetPathNames |
The assets contained in the collection |