Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/PackageHelperFunctions.h |
Include |
#include "PackageHelperFunctions.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/PackageUtilities.cpp |
bool SetCollection
(
FName InCollectionName,
ECollectionShareType::Type InType,
const TArray< FName > & InAssetList
)
Fill the given collection with the given list of assets
bool true if successful, false if not.
Parameter |
Description |
---|---|
InCollectionName |
The name of the collection to fill |
InType |
Type of collection |
InAssetList |
The list of items to fill the collection with (can be empty) |