FCustomizableTextObjectFactory::ProcessBuffer

Parse a text buffer and factories objects from it, subject to the restrictions imposed by [CanCreateClass()](API\Editor\UnrealEd\FCustomizableTextObjectFactory\CanCreateClass)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Factories.h

Include

#include "Factories.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp

Syntax

void ProcessBuffer
(
    UObject * InParent,
    EObjectFlags Flags,
    const FString & TextBuffer
)

Remarks

Parse a text buffer and factories objects from it, subject to the restrictions imposed by CanCreateClass()

Parameters

Parameter

Description

InParent

Usually the parent sequence, but might be a package for example. Used as outer for created SequenceObjects.

Flags

Flags used when creating AnimObjects

TextBuffer

Text buffer with descriptions of nodes

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