Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Factories.h |
Include |
#include "Factories.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
void ProcessBuffer
(
UObject * InParent,
EObjectFlags Flags,
const FString & TextBuffer
)
Parse a text buffer and factories objects from it, subject to the restrictions imposed by CanCreateClass()
Parameter |
Description |
---|---|
InParent |
Usually the parent sequence, but might be a package for example. Used as outer for created SequenceObjects. |
Flags |
Flags used when creating AnimObjects |
TextBuffer |
Text buffer with descriptions of nodes |