Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Factories.h |
Include |
#include "Factories.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
void ProcessBuffer
(
UObject * InParent,
EObjectFlags Flags,
const TCHAR * TextBuffer
)