FCustomizableTextObjectFactory::ProcessBuffer

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Factories.h

Include

#include "Factories.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp

Syntax

void ProcessBuffer
(
    UObject * InParent,
    EObjectFlags Flags,
    const TCHAR * TextBuffer
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss