FCustomizableTextObjectFactory::ProcessUnidentifiedLine
If we cant do anything with the line ourselves hand off to child class
Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Public/Factories.h
|
Include
|
#include "Factories.h"
|
virtual void ProcessUnidentifiedLine
(
const FString & StrLine
)
If we cant do anything with the line ourselves hand off to child class
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