Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h |
Include |
#include "DataTableEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/DataTableEditorUtils.cpp |
static void CacheDataForEditing
(
const UScriptStruct * RowStruct,
const TMap< FName, uint8 * > & RowMap,
TArray< FDataTableEditorColumnHeaderDataPtr > & OutAvailableColumns,
TArray< FDataTableEditorRowListViewDataPtr > & OutAvailableRows
)
Generic version that works with any datatable-like structure