FDataTableEditorUtils::CacheDataForEditing

Generic version that works with any datatable-like structure

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h

Include

#include "DataTableEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/DataTableEditorUtils.cpp

Syntax

static void CacheDataForEditing
(
    const UScriptStruct * RowStruct,
    const TMap< FName, uint8 * > & RowMap,
    TArray< FDataTableEditorColumnHeaderDataPtr > & OutAvailableColumns,
    TArray< FDataTableEditorRowListViewDataPtr > & OutAvailableRows
)

Remarks

Generic version that works with any datatable-like structure

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss