Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h |
Include |
#include "DataTableEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/DataTableEditorUtils.cpp |
static TArray< UScriptStruct * > GetPossibleStructs()
Returns all script structs that can be used as a data table row. This only includes loaded ones