| FExec
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/DebugToolExec.h |
Include |
#include "DebugToolExec.h" |
class FDebugToolExec : public FExec
This class servers as an interface to debugging tools like "EDITOBJECT" which can be invoked by console commands which are parsed by the exec function.
Name | Description | ||
---|---|---|---|
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EditObject |
Brings up a property window to edit the passed in object. |
Name | Description | ||
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|
Exec ( |
Exec handler, parsing the passed in command |