FDisplayedAssetEntryInfo::Make

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h

Include

#include "SSkeletonWidget.h"

Source

/Engine/Source/Editor/UnrealEd/Private/SSkeletonWidget.cpp

Syntax

static TSharedRef< FDisplayedAssetEntryInfo > Make
(
    UObject * InAsset,
    USkeleton * InNewSkeleton
)

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