Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h |
Include |
#include "SSkeletonWidget.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SSkeletonWidget.cpp |
static TSharedRef< FDisplayedAssetEntryInfo > Make
(
UObject * InAsset,
USkeleton * InNewSkeleton
)