| FDragTool::StartDrag()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/DragTool_ViewportChange.h |
Include |
#include "DragTool_ViewportChange.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/DragTool_ViewportChange.cpp |
virtual void StartDrag
(
FEditorViewportClient * InViewportClient,
const FVector & InStart,
const FVector2D & InStartScreen
)
Starts a mouse drag behavior. The start location is snapped to the editor constraints if bUseSnapping is true.
Parameter |
Description |
---|---|
InViewportClient |
The viewport client in which the drag event occurred. |
InStart |
Where the mouse was when the drag started (world space). |
InStartScreen |
Where the mouse was when the drag started (screen space). |