Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h |
Include |
#include "EdGraphUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp |
static void CopyCommonState
(
UEdGraphNode * OldNode,
UEdGraphNode * NewNode
)
Copy Common State of data from OldNode to NewNode