FEdGraphUtilities::ReconnectPinMap

Reconnect the pin map to the given node

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h

Include

#include "EdGraphUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp

Syntax

static void ReconnectPinMap
(
    UEdGraphNode * Node,
    const TMap< FString, TSet< UEdGraphPin * >> & PinConnections
)

Remarks

Reconnect the pin map to the given node

Parameters

Parameter

Description

Node

The node to connect pins to

PinConnections

Map of pin connections to set

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss