Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h |
Include |
#include "EdGraphUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp |
static void ReconnectPinMap
(
UEdGraphNode * Node,
const TMap< FString, TSet< UEdGraphPin * >> & PinConnections
)
Reconnect the pin map to the given node
Parameter |
Description |
---|---|
Node |
The node to connect pins to |
PinConnections |
Map of pin connections to set |