Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h |
Include |
#include "EdGraphUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp |
static void RegisterVisualNodeFactory
(
TSharedPtr< FGraphPanelNodeFactory > NewFactory
)