FEdMode::CapturedMouseMove

Called when the mouse is moved while a window input capture is in effect

Windows
MacOS
Linux

Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EdMode.h

Include

#include "EdMode.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EdMode.cpp

Syntax

virtual bool CapturedMouseMove
(
    FEditorViewportClient * InViewportClient,
    FViewport * InViewport,
    int32 InMouseX,
    int32 InMouseY
)

Remarks

Called when the mouse is moved while a window input capture is in effect

Returns

true if input was handled

Parameters

Parameter

Description

InViewportClient

Level editor viewport client that captured the mouse input

InViewport

Viewport that captured the mouse input

InMouseX

New mouse cursor X coordinate

InMouseY

New mouse cursor Y coordinate

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