Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EdMode.h |
Include |
#include "EdMode.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EdMode.cpp |
virtual bool CapturedMouseMove
(
FEditorViewportClient * InViewportClient,
FViewport * InViewport,
int32 InMouseX,
int32 InMouseY
)
Called when the mouse is moved while a window input capture is in effect
true if input was handled
Parameter |
Description |
---|---|
InViewportClient |
Level editor viewport client that captured the mouse input |
InViewport |
Viewport that captured the mouse input |
InMouseX |
New mouse cursor X coordinate |
InMouseY |
New mouse cursor Y coordinate |