FEdMode::GetItemToTryDisplayingWidgetsFor

Finds the best item to display widgets for (preferring selected components over selected actors)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EdMode.h

Include

#include "EdMode.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EdMode.cpp

Syntax

virtual UObject * GetItemToTryDisplayingWidgetsFor
(
    FTransform & OutWidgetToWorld
) const

Remarks

Finds the best item to display widgets for (preferring selected components over selected actors)

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