FEdMode::GetPivotForOrbit

Lets each mode/tool specify a pivot point around which the camera should orbit

Windows
MacOS
Linux

Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EdMode.h

Include

#include "EdMode.h"

Syntax

virtual bool GetPivotForOrbit
(
    FVector & OutPivot
) const

Remarks

Lets each mode/tool specify a pivot point around which the camera should orbit

Returns

true if a custom pivot point was specified, false otherwise.

Parameters

Parameter

Description

OutPivot

The custom pivot point returned by the mode/tool

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss