| FEdMode::GetWidgetLocation()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EdMode.h |
Include |
#include "EdMode.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EdMode.cpp |
virtual FVector GetWidgetLocation() const
Allows each mode/tool to determine a good location for the widget to be drawn at.