FEdMode::GetWidgetLocation

Allows each mode/tool to determine a good location for the widget to be drawn at.

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Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EdMode.h

Include

#include "EdMode.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EdMode.cpp

Syntax

virtual FVector GetWidgetLocation() const

Remarks

Allows each mode/tool to determine a good location for the widget to be drawn at.

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