FEdMode::ShouldCreateWidgetForProperty

See if we should create a widget for the supplied property when selecting an actor instance

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EdMode.h

Include

#include "EdMode.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EdMode.cpp

Syntax

static bool ShouldCreateWidgetForProperty
(
    FProperty * InProp
)

Remarks

See if we should create a widget for the supplied property when selecting an actor instance

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