FEdModeInterpEdit::Render

Draws translucent polygons on brushes and volumes.

Windows
MacOS
Linux

Override Hierarchy

FEdMode::Render()

FEdModeInterpEdit::Render()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeInterpolation.h

Include

#include "EditorModeInterpolation.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorModeInterpolation.cpp

Syntax

virtual void Render
(
    const FSceneView * View,
    FViewport * Viewport,
    FPrimitiveDrawInterface * PDI
)

Remarks

Draws translucent polygons on brushes and volumes.

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