FEditorAnalytics::ShouldElevateMessageThroughDialog

Determine whether the error code should cause the reporter to display the message in a dialog.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorAnalytics.h

Include

#include "EditorAnalytics.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Analytics/EditorAnalytics.cpp

Syntax

static bool ShouldElevateMessageThroughDialog
(
    const int32 ErrorCode
)

Remarks

Determine whether the error code should cause the reporter to display the message in a dialog.

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