FEditorAnalytics

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorAnalytics.h

Include

#include "EditorAnalytics.h"

Syntax

class FEditorAnalytics

Functions

Name Description

Public function Static

void

 

ReportBuildRequirementsFailure

(
    FString EventName,
    FString PlatformName,
    bool bHasCode,
    int32 Requirements
)

Reports an event to the analytics system of a build requirements failure

Public function Static

void

 

ReportEvent

(
    FString EventName,
    FString PlatformName,
    bool bHasCode
)

Reports an event to the analytics system if it is enabled

Public function Static

void

 

ReportEvent

(
    FString EventName,
    FString PlatformName,
    bool bHasCode,
    const TArray< FAnalyticsEventAttrib...
)

Reports an event to the analytics system if it is enabled with some extra parameters

Public function Static

void

 

ReportEvent

(
    FString EventName,
    FString PlatformName,
    bool bHasCode,
    int32 ErrorCode,
    TArray< FAnalyticsEventAttribute > ...
)

Reports an event to the analytics system if it is enabled with some extra parameters with an error code

Public function Static

bool

 

ShouldElevateMessageThroughDialog

(
    const int32 ErrorCode
)

Determine whether the error code should cause the reporter to display the message in a dialog.

Public function Static

FString

 

TranslateErrorCode

(
    int32 ErrorCode
)

Translates the error code to something human readable

Constants

Name

Description

SessionManager

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