FEditorBuildUtils::EditorAutomatedBuildAndSubmit

Start an automated build of all current maps in the editor.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h

Include

#include "EditorBuildUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp

Syntax

static bool EditorAutomatedBuildAndSubmit
(
    const FEditorAutomatedBuildSettings & BuildSettings,
    FText & OutErrorMessages
)

Remarks

Start an automated build of all current maps in the editor. Upon successful conclusion of the build, the newly built maps will be submitted to source control.

Returns

true if the build/submission process executed successfully; false if it did not

Parameters

Parameter

Description

BuildSettings

Build settings used to dictate the behavior of the automated build

OutErrorMessages

Error messages accumulated during the build process, if any

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