FEditorBuildUtils::EditorBuildGrassMaps

Perform an editor build for grass maps

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h

Include

#include "EditorBuildUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp

Syntax

static void EditorBuildGrassMaps
(
    UWorld * InWorld
)

Remarks

Perform an editor build for grass maps

Parameters

Parameter

Description

InWorld

WorldContext

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