FEditorBuildUtils::EditorBuildTextureStreaming

Perform an editor build for texture streaming

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h

Include

#include "EditorBuildUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp

Syntax

static bool EditorBuildTextureStreaming
(
    UWorld * InWorld,
    EViewModeIndex SelectedViewMode
)

Remarks

Perform an editor build for texture streaming

Returns

true if the build completed successfully; false if it did not (or was manually canceled)

Parameters

Parameter

Description

InWorld

WorldContext

SelectedViewMode

The viewmode to build the data for. Unkown when running the full build.

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