InProgressBuildId

Set to a valid build type if an async build is in progress.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h

Include

#include "EditorBuildUtils.h"

Syntax

static FName InProgressBuildId;

Remarks

Set to a valid build type if an async build is in progress.

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