FEditorBuildUtils::RegisterCustomBuildType

Register a custom build type.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h

Include

#include "EditorBuildUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp

Syntax

static void RegisterCustomBuildType
(
    FName Id,
    const FDoEditorBuildDelegate & DoBuild,
    FName BuildAllExtensionPoint
)

Remarks

Register a custom build type.

Parameters

Parameter

Description

Id

The identifier to use for this build type.

DoBuild

The delegate to execute to run this build.

BuildAllExtensionPoint

If a valid name, run this build before running the build with this id when performing a Build All.

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