FEditorBuildUtils::UpdateTextureStreamingMaterialBindings

Update every used material texture binding (see [FMaterialTextureInfo::TextureIndex](API\Runtime\Engine\Materials\FMaterialTextureInfo\TextureIndex))

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h

Include

#include "EditorBuildUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp

Syntax

static void UpdateTextureStreamingMaterialBindings
(
    UWorld * InWorld
)

Remarks

Update every used material texture binding (see FMaterialTextureInfo::TextureIndex)

Parameters

Parameter

Description

InWorld

WorldContext

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