Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
Include |
#include "EditorBuildUtils.h" |
class FEditorBuildUtils
Utility class to hold functionality for building within the editor
No constructors are accessible with public or protected access.
No destructors are accessible with public or protected access.
Name | Description | ||
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AsyncBuildCompleted() |
Call this when an async custom build step has completed (successfully or not). |
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EditorAutomatedBuildAndSubmit ( |
Start an automated build of all current maps in the editor. |
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EditorBuild |
Perform an editor build with behavior dependent upon the specified id |
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EditorBuildGrassMaps ( |
Perform an editor build for grass maps |
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EditorBuildMaterialTextureStreamingData ( |
Similar to EditorBuildTextureStreaming, but attempts to rebuild TextureStreamingData for all materials in loaded package(s). |
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EditorBuildTextureStreaming ( |
Perform an editor build for texture streaming |
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EditorBuildVirtualTexture ( |
Perform an editor build for virtual textures |
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IsBuildCurrentlyRunning() |
Is there currently an (async) build in progress? |
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IsBuildingNavigationFromUserRequest() |
Check if navigation build was was triggered from editor as user request |
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PathBuildingFinished() |
Call it to notify that navigation builder finished building |
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RegisterCustomBuildType ( |
Register a custom build type. |
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UnregisterCustomBuildType ( |
Unregister a custom build type. |
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UpdateTextureStreamingMaterialBindings ( |
Update every used material texture binding (see FMaterialTextureInfo::TextureIndex) |
Name |
Description |
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FEditorAutomatedBuildSettings |
Helper struct to specify settings for an automated editor build |
Name |
Description |
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EAutomatedBuildBehavior |
Enumeration representing automated build behavior in the event of an error |
Name |
Description |
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bBuildingNavigationFromUserRequest |
Static variable to cache data about user request. |
CustomBuildTypes |
Map of custom build types registered with us. |
InProgressBuildId |
Set to a valid build type if an async build is in progress. |