Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h |
Include |
#include "EditorCategoryUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorCategoryUtils.cpp |
namespace FEditorCategoryUtils
{
bool FEditorCategoryUtils::IsCategoryHiddenFromClass
(
const UStruct * Class,
const FCommonEditorCategory::EValue CategoryId
)
}
Checks to see if the category associated with the supplied common category id is hidden from the specified class.
True if the common category is hidden, false if not.
Parameter |
Description |
---|---|
Class |
The class you want to query. |
CategoryId |
An id associated with a category that you want to check. |