FEditorClassUtils::GetClassFromString

Fetches a [UClass](API\Runtime\CoreUObject\UObject\UClass) from the string name of the class

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h

Include

#include "EditorClassUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorClassUtils.cpp

Syntax

namespace FEditorClassUtils
{
    UClass * FEditorClassUtils::GetClassFromString
    (
        const FString & ClassName
    )
}

Remarks

Fetches a UClass from the string name of the class

Returns

UClass pointer if it exists

Parameters

Parameter

Description

ClassName

Name of the class we want the UClass for

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