Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorCommandLineUtils.h |
Include |
#include "EditorCommandLineUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorCommandLineUtils.cpp |
Generally, users supply the project path/name as the second argument of the editor command-line, but in some cases (like for the -diff command), we can infer the project from elements elsewhere in the command-line... This function serves as a fallback for determining the launching project path, and does special processing based off of commands that are found in the command-line.
True if the command-line contained enough info to pull a .uproject file from.
Parameter |
Description |
---|---|
EditorCmdLine |
The string to parse a project path from. |
ProjPathOut |
[out] Will be filled out with a full .uproject file path (if one was successfully parsed out) from the command-line. |
GameNameOut |
[out] Will be filled out with a game name (if a project path was successfully parsed out) from the command-line. |