NewCurrentLevel

Called when the CurrentLevel is switched to a new level.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Editor.h

Include

#include "Editor.h"

Syntax

static FSimpleMulticastDelegate NewCurrentLevel;

Remarks

Called when the CurrentLevel is switched to a new level.

that this event won't be fired for temporary changes to the current level, such as when copying/pasting actors.

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