Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
static FOnNewAssetCreation OnConfigureNewAssetProperties;
Called when beginning configuration of a new asset
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
static FOnNewAssetCreation OnConfigureNewAssetProperties;
Called when beginning configuration of a new asset