Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
static FOnMapOpened OnMapOpened;
Called when a map is opened, giving map name, and whether it was a template
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
static FOnMapOpened OnMapOpened;
Called when a map is opened, giving map name, and whether it was a template