Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
static FOnPreSaveWorld PreSaveWorld;
Called before SaveWorld is processed
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
static FOnPreSaveWorld PreSaveWorld;
Called before SaveWorld is processed