Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
Include |
#include "FileHelpers.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
Saves all asset packages to the specified directory.
true if one or more packages were autosaved; false otherwise
Parameter |
Description |
---|---|
AbsoluteAutosaveDir |
Autosave directory. |
AutosaveIndex |
Integer prepended to autosave filenames. |
bForceIfNotInList |
Should the save be forced if the package is dirty, but not in DirtyPackagesForAutoSave? |
DirtyPackagesForAutoSave |
A set of packages that are considered by the auto-save system to be dirty, you should check this to see if a package needs saving |