FEditorFileUtils::IsValidMapFilename

Returns true if the specified map filename is valid for loading or saving.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h

Include

#include "FileHelpers.h"

Source

/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp

Syntax

static bool IsValidMapFilename
(
    const FString & MapFilename,
    FText & OutErrorMessage
)

Remarks

Returns true if the specified map filename is valid for loading or saving. When returning false, OutErrorMessage is supplied with a display string describing the reason why the map name is invalid.

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