FEditorFileUtils::RegisterLevelFilename

Sets the active level filename so that "Save" operates on this file and "SaveAs" must be used on others

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h

Include

#include "FileHelpers.h"

Source

/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp

Syntax

static void RegisterLevelFilename
(
    UObject * Object,
    const FString & NewLevelFilename
)

Remarks

Sets the active level filename so that "Save" operates on this file and "SaveAs" must be used on others

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