Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
Include |
#include "FileHelpers.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
static void ResetLevelFilenames()
Clears current level filename so that the user must SaveAs on next Save. Called by NewMap() after the contents of the map are cleared. Also called after loading a map template so that the template isn't overwritten.