Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
Include |
#include "FileHelpers.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
Saves the specified level. SaveAs is performed as necessary.
Saves the specified level. SaveAs is performed as necessary.
true if the level was saved.
Parameter |
Description |
---|---|
Level |
The level to be saved. |
DefaultFilename |
File name to use for this level if it doesn't have one yet (or empty string to prompt) |
OutSavedFilename |
When returning true, this string will be set to the filename of the saved level. |
Level |
The level to be saved. |
DefaultFilename |
File name to use for this level if it doesn't have one yet (or empty string to prompt) |