FEditorFileUtils::SaveMap

Saves the specified map package, returning true on success.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h

Include

#include "FileHelpers.h"

Source

/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp

Syntax

static bool SaveMap
(
    UWorld * World,
    const FString & Filename
)

Remarks

Saves the specified map package, returning true on success.

Returns

true if the map was saved successfully.

Parameters

Parameter

Description

World

The world to save.

Filename

Map package filename, including path.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss