Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
Include |
#include "FileHelpers.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
Save all packages corresponding to the specified world, with the option to override their path and also apply a prefix.
true if at least one level was saved. If bPIESaving, will be true is ALL worlds were saved.
Parameter |
Description |
---|---|
InWorld |
The world to save (including its children) |
RootPath |
Root Path override, replaces /Game/ in original name |
Prefix |
Optional prefix for base filename, can be NULL |
OutFilenames |
The file names of all successfully saved worlds will be added to this |