Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeRegistry.h |
Include |
#include "EditorModeRegistry.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeRegistry.cpp |
void RegisterMode
(
FEditorModeID ModeID,
TSharedRef< IEditorModeFactory > Factory
)
Registers an editor mode. Typically called from a module's StartupModule() routine.
Parameter |
Description |
---|---|
ModeID |
ID of the mode to register |